Visualize randomness through various graphical representations
Displays random black and white pixels. True randomness should show no patterns - any visible structure suggests non-random behavior.
What to look for: Uniform "static" with no lines, clusters, or repeating patterns
Creates smooth, natural-looking noise by interpolating between random values. Unlike pure randomness, this creates coherent patterns.
Use case: Terrain generation, textures, procedural content
Each pixel's red, green, and blue channels are randomly determined, creating colorful static.
What to look for: Even distribution of colors with no banding or patterns
Plots random values along a spiral path, making it easier to spot patterns or periodicities in the sequence.
What to look for: Smooth color transitions without sudden changes or repeating segments
Plots triplets of random numbers in 3D space. Good RNGs should fill the cube uniformly.
What to look for: Even distribution with no planes, lines, or clusters
Shannon entropy measures the randomness/information content. Higher entropy (closer to maximum) indicates better randomness.
Continuously regenerates the visualization to help spot patterns that might emerge over time. Poor RNGs may show repeating cycles or drift.